Friendly Chat - Custom Hearthstone Card

Friendly Chat

3rd January, 2014 ( Basic) ()

Made by Nikko

Nikko (creator)4 months ago (sticked)
Discord Server: https://discord.gg/mFsZHbmQbb
TheInnkeeper001 2 hours ago
The Hearthstone devs should add this to the shop for all first-time players, no? It only costs 99 Gold...

DustenStein (4.1)1 day ago
As someone who still plays the game, it's sad to see the community so unhappy. I see where blizzard is struggling but then again, they can definitely do better.

I'm not very active here because there's a Discord and I can post pictures more easily there so I kinda moved there. (To be fair, it's not particularly active there for what I assume to be the same reason.)
keyvnn9 (3.9)1 day ago
(Just gonna say I dont think the Mercenaries cards are a good metric of that)
Kosmyc (3.5)1 day ago
I've been having a lot of fun with Quest Rogue recently--absolutely destroys questlock and MOST aggro decks but loses to oddly enough Handbuff Paladin and Quest Mage (no minions for SI:7 Extortion or SI:7 Assassin).

It's weirdly a midrange deck tbh, as close as you can get in this meta anywho. Your big power spikes are turn 5-6 when you can start slamming down 1 mana 4/4 Assassinates and 4 mana 9/9s, but it's pretty slow until then.

I'm missing Secret Passages but substituted them (and backstabs) for Dirty Tricks and Cornelius (lucky day 1 unpack). Super fun deck all in all, and kinda underrated. If we get more SI:7 support from the mini-set, it has potential to be T2 or even T1.
MosnarNoedig 2 days ago
You just summarized my entire feeling on the game. I slowed down in Outland and quit around Darkmoon Faire. I'm not paying for BG, so I don't really ever open HS anymore.
Poondaedalin (4)2 days ago
You're good. It's mainly just that a good chunk of the community is slowly starting to stop caring about the game. I stopped playing in Outland, and even then, I was one of the last people in my friend group to quit. I wouldn't go so far as to say that the game is dying, but morale surrounding the game and the community is at an all-time low. The fact that there were barely any submissions for Mercenaries-related cards says a lot about how this community feels about the new team. Honestly, the only reason I'm still here is because y'all are fun to talk with, and you design cards better than Blizzard a lot of the time. If not for that, I would've left this forum a LONG time ago.
Kapiork 2 days ago
Nah, it's not the reason, don't worry keyv.
keyvnn9 (3.9)2 days ago
Friendly chat’s been slow recently. I hope it isnt because half the messages are from me
keyvnn9 (3.9)2 days ago
Another direction: Buffs!
7 buffs split among Mage, Hunter, and Warrior. Any guesses?
I have some ideas that are pretty far out and that I havent looked into at all, but if any are right I’ll look like a genius

Wyrmweaver: 4 mana 2/7. Mage buff will almost certainly be a minion imo, so why not buff the most minionly minion that generates minions? Get Mages on the board!

Sunscale Raptor: Gains +3/+2. I want this to be better than Raptor Hatchling. Maybe this would also make Warsong Wrangler target something other than Trampling Rhino

Jewel of N’zoth: 7 mana. They buffed N’zoth, so why not the jewel? I think Deathrattle Hunter would be an interesting direction to go. I also want Imported Tarantula to be good

Cruel Taskmaster: 3/2. A personal favorite that I always associated with Argent Protector. Could get the same slight buff

Remote-Controlled Golem: Shuffles 3/1s. I didnt know this card existed. Ticket Master was printed 2 expansions before.

Bloodboil Brute: Nerf reverted (6/8). This was nerfed with Bloodsworn Mercenary, Hanar, and Priestess of Fury in the same patch that buffed Aldor Attendant and Torrent. Libram of Justice wouldnt cost 5 mana for another month. If that sounds like a long time ago, it’s because it is. Times are different now (and no more Bloodsworn)
keyvnn9 (3.9)2 days ago
I dont think the HoF even technically exists any more. But I think most cards there wont be coming back, because theyd either be too weak (Rag, Azure Drake ) or the toxic/power reason they were rotated is still a problem (Conceal, Power Overwhelming)
DustenStein (4.1)2 days ago
Do you mean for balance reasons or just whether it is possible? Because if it's the latter, yes they can. With the Core set which changes every year, I wouldn't be surprised if they brought back HoF'd cards
Kosmyc (3.5)2 days ago
Can old HoF'd cards come back? For example, Rag is now strictly worse than Illidari Inquisitor, and that card is even too slow for this meta.
DustenStein (4.1)1 week ago
Yes thank you
keyvnn9 (3.9)1 week ago
I hope this helps https://www.vicioussyndicate.com/vs-data-reap
ers-radar/
DustenStein (4.1)1 week ago
Hey, keyvnn. Sorry to bother you about this topic again but how do you read class radar on ViciousSyndicate? Is there a tutorial for the website? ^^'
keyvnn9 (3.9)1 week ago
This happened at silver 10 in standard. I dont play wild
DustenStein (4.1)1 week ago
What rank and what format?
keyvnn9 (3.9)1 week ago
Meaning my first game lost ever to (a player who played Stealer of Souls), not my first game lost ever (to a player who played Stealer of Souls)
keyvnn9 (3.9)1 week ago
I lost my first game ever to an opponent who played Stealer of Souls today
keyvnn9 (3.9)2 weeks ago
I do use hsreplay but mostly as a curiosity thing (I wonder how many times people have played new Deathwing )
keyvnn9 (3.9)2 weeks ago
Yeah, vicioussyndicate posts articles every Thursday but only if there werent nerfs that week (and there are frequent nerfs now)

As for comparing sources, I dont really know what would be a fair comparison. Hsreplay for instance (at least the free version) isnt a meta analysis source, it’s just data, and that can go wrong when you search for “top winrate decks” and it’s two different niche aggro decklists with 65% winrate and 500 games played at all ranks (hint: people who netdeck aggro at Bronze 8 probably win lots of games). In their meta section it’s better because they talk about archetypes instead of exact decklists, but then there they no longer tell you sample size. Though there is that mystery paid “popularity” section

It’s a good source, it just doesnt do the same stuff
Caesar (4)2 weeks ago
For me it's:
1) ViciousSyndicate - Main source. The stats are amazing and very rarely miss.
But to gather such complete data takes time, so the site isn't always up to date (I don't listen to the podcasts so maybe that could make up for it);

2) HS Replay - Just a quick look, because there are many many decks. But don't completely trust the winrates: data is across every player so difficult decks lose a ton of points while easy ones gain;

3) HS Grandmasters - Quick look at what are the most recent brings to get an idea of very high level meta. Warning, some decks may have a high bring rate just to counter popular decks but aren't actually good ladder choices.

For Wild I have no idea, just listen to Zeddy complaining about what's broken or make my own decks xD (hope it's useful )
DustenStein (4.1)2 weeks ago
Only vicioussyndicate? I feel like comparing two or three sites would be more reliable. Although I do have to say that the data there is pretty impressive
keyvnn9 (3.9)2 weeks ago
I use vicioussyndicate because theyre responsible with sample size, have good data analysis to get info about types of decks, hire class experts, and have informative articles written by an editor who understands the game really well. And a podcast (I was skeptical about podcasts until I started listening to it)

Pros: Accuracy, expertise, commentary, podcast
Cons: Cant publish continuous stream of articles, ads lag mobile sometimes
Kosmyc (3.5)2 weeks ago
I use HSREPLAY
DustenStein (4.1)2 weeks ago
Hey, @keyvnn, where do you get your data from? About what's good and what's not?
DustenStein (4.1)2 weeks ago
I kinda like games like that although I think won't be able to put enough time into it to make it fun
DustenStein (4.1)2 weeks ago
I am low-key excited yeah
Kosmyc (3.5)2 weeks ago
Anyone else kinda excited about Mercenaries?
Kapiork 2 weeks ago
Decks dont need to be good to be complained about.
Tickatus
keyvnn9 (3.9)2 weeks ago
This is just my long winded way of saying I dont think the end is nigh
keyvnn9 (3.9)2 weeks ago
Decks dont need to be good to be complained about.
Stealer of Souls
keyvnn9 (3.9)2 weeks ago
The only way I can think of making this meta more complained about is to make one class able to stall the game out to turn 22 and run your Quest deck out of cards. Even if that deck were tier 4
MosnarNoedig 2 weeks ago
I agree. Control decks have to be below tier 1 to be good for the meta. But having them be viable at all makes the game more interesting by expanding the number of different situations a deck can be in, rather than orienting the entire game around 'kill or die immediately.'
keyvnn9 (3.9)2 weeks ago
Remember Priest
keyvnn9 (3.9)2 weeks ago
Control decks without win conditions are always the most complained about good decks
MosnarNoedig 2 weeks ago
Combo decks are just control decks that win instantly instead of over time and are slightly worse at control because of it.
MosnarNoedig 2 weeks ago
Which is what combo decks do? They defend, react, and power cycle until their unstoppable win condition comes online.
keyvnn9 (3.9)2 weeks ago
They respond to the board until they get their win condition online, with the occasional Flesh Giant to support their board and damage
MosnarNoedig 2 weeks ago
Nah, the quest decks come out swinging early and just continually hammer you in the face until you die. Not much reactivity to be had.
keyvnn9 (3.9)2 weeks ago
Theyre just really good at it
keyvnn9 (3.9)2 weeks ago
Sounds like the big three Quest decks to me
MosnarNoedig 2 weeks ago
Not necessarily spike, but decks that focus on using their resources wisely and consistently having more to do later on.
keyvnn9 (3.9)2 weeks ago
So control decks are decks that power spike in the late game?
MosnarNoedig 2 weeks ago
What defines a control deck for me is having a deck that has more overall 'stuff' than other decks and slows the game down so it can consistently use its resources more efficiently to threaten and destroy the opponent. Essentially, control decks are focused on outperforming the opponent gradually, while combo decks are focused on eliminating the opponent in some unstoppable, uninteractive way.
keyvnn9 (3.9)2 weeks ago
Proactive decks (aggro, midrange, tempo, blah)
Reactive decks (control)
Inactive decks (combo)
Is how I think of it
keyvnn9 (3.9)2 weeks ago
I think of control decks as trying to control the flow of the game, while capital C Combo decks dont
keyvnn9 (3.9)2 weeks ago
This is a problem I often have with “archetypes”
Are control decks decks that dont have a win condition?
MosnarNoedig 2 weeks ago
I think those are what people typically call 'combo' decks.
keyvnn9 (3.9)2 weeks ago
I mean, there are lots of control decks, they just have finishers that activate very fast
MosnarNoedig 2 weeks ago
Precisely. I just wish (perhaps hopelessly) that there was a spot for everyone - at least one 45%+ winrate of each of the trinity deck types - combo, aggro, and control, and that at least 6 or 7 the classes had a deck with a positive winrate. The second may be true already, I haven't deeply analyzed the statistics.
keyvnn9 (3.9)2 weeks ago
This is an abnormal meta
MosnarNoedig 2 weeks ago
Obviously I don't want a pure control meta, I just wish that games went to turns later than 6-7 in... let's say at least 20% of games, bar conceding.
keyvnn9 (3.9)2 weeks ago
And Ill just say 2 more things
-Wild Casual is still a thing, just queue into Casual with a Wild deck
-Trust me, “the control meta” is a mirage. Last time it really happened, it had to be nerfed because it turns out 62 card fatigue decks are a horrible experience
keyvnn9 (3.9)2 weeks ago
First of all, sorry to hear
I will just say that the Stormwind meta is abnormally fast. Even back in Barrens slow strategies existed and could work

As for balance… Obviously everyone wants different things from a meta, but if “balanced” means that there are no power outliers, and that most or all classes are viable, then we’ve had some good moments. Scholomance was one of the most balanced expansion releases by this definition until the nerfs

Ive thought for a while that there exists a deck for anyone in any meta, and while that might be less true right now for people who want long thoughtful games, I think fun can still be extracted from this meta.

Games definitely tend to get less interesting to a person over time, but if you want to try some decks, I could try to fanagle you my battle id and could do friendly battle deck sharing
MosnarNoedig 2 weeks ago
I get why Blizzard does. I don't. And the majority of the more involved members of the community seem to share my view.
DustenStein (4.1)2 weeks ago
They prefer more aggressive metas.
It also seems they have reduced the number of fun cards for all classes which is a bummer
MosnarNoedig 2 weeks ago
I agree with most of that, though I actually quite like Hearthstone's art style. I don't see a reasonable path back to a balanced meta, though, save for a massive nerf that hits dozens of cards and essentially redefines what an acceptable power level is.
Poondaedalin (4)2 weeks ago
Pardon my rant, but I've been mulling over this for a while, and I wanted to get it off my chest.
Poondaedalin (4)2 weeks ago
I guess. I'm only really active in this chat since I like talking with y'all, but I haven't played the actual game since Outland, and I have a feeling that I'm not alone in that. Wild Casual is gone, and the Ranked meta has only gotten more and more stale with time, so there's almost no reason for me to play the game. Duels and BG are an option, but I didn't come to Hearthstone to play Auto-Chess. I didn't come to Hearthstone to play Raid: Shadow Legends, either. I came to Hearthstone to play a decently well-balanced virtual card game, but Blizzard has proven over and over that they prefer people playing solitaire and ending games by Turn 6 to actual balanced metas. Normally I wouldn't complain, but ever since Scholomance, they've done it OVER and OVER and OVER, and they haven't learned. I lack any confidence in the new dev team, the art style is bastardized and odd, and the daily quests and achievements were horribly bungled. Overall, Hearthstone feels like it's lost its purpose. It was designed to be a light-hearted cousin to WoW, but Blizzard has been pushing harder and harder to put Hearthstone in center-stage, and Hearthstone is not designed to be in the spotlight, The heat of the spotlight is making Hearthstone melt, and it shows.
keyvnn9 (3.9)2 weeks ago
Comments have been really slow. September syndrome?
DustenStein (4.1)2 weeks ago
I believe he means Hearthcards
Poondaedalin (4)2 weeks ago
@Stoneskin Troll There are currently two minions in the game with the "All" tribe: Nightmare Amalgam, which was added during The Witchwood in April 2018, and Circus Amalgam, which was added during Madness at the Darkmoon Faire in November 2020.
DustenStein (4.1)2 weeks ago
There is
Stoneskin Troll 2 weeks ago
Will here be a minion trybe ALL?
keyvnn9 (3.9)2 weeks ago
Ive heard that Team 5 wants to make Hearthstone a home for a bunch of gamemodes in addition to constructed. Keep in mind that Hearthstone has been declining since 2016
Poondaedalin (4)2 weeks ago
At that rate, why not just make a completely new game? Blizzard is kinda hurting for new products right now, so shifting gears and making another Hearthstone could be super profitable for them.
DustenStein (4.1)2 weeks ago
I'd also like to add that the designers have a tight space to play around in. On the one hand, they have to create an entirely new and different game mode for Hearthstone. On the other, they have to keep the general aesthetic, layout and animation the same. Even if Mercs would have looked much more polished with combat that happened from left to right (like in traditional rpgs), keeping the view from the top on the vertically-halved battlefield seems to be something all game mods in HS want to keep in common
keyvnn9 (3.9)2 weeks ago
Simplicity is part of the appeal. Look at other mobile collection games
keyvnn9 (3.9)2 weeks ago
That’s all of Hearthstone
Poondaedalin (4)2 weeks ago
Something else that I noticed, though I assume some people have already pointed it out, is that the visuals look terrible. This game has been out since 2014. You're telling me that basic movements and stock graphics on a bland background are the best they can do?
Chicken nuggerz (3.6)2 weeks ago
As long as it doesn’t impede normal development diversity is never the wrong choice IMO. The gameplay seems interesting if you look at it as a stand alone game rather than comparing it to regular hearthstone or even battlegrounds. Then again I might just be overly optimistic :p.
MosnarNoedig 2 weeks ago
I actually had the opposite impression - there seems to be barely any depth to the gameplay.
Kapiork 2 weeks ago
First impressions for Mercenaries: Feels too complicated for my taste, though I felt the same way when Battlegrounds were revealed.
TheArcanist (4.3)2 weeks ago
They finally made a Hearthstone-themed crappy mobile gacha game! ...or at least that's my first impression of the Mercenaries. Maybe it's gonna be good.
DustenStein (4.1)2 weeks ago
You can still watch it. All you really missed were two packs for watching
Kapiork 2 weeks ago
Of course they had to reveal Mercenaries right when I went on a trip. Of course I missed the reveal.
keyvnn9 (3.9)2 weeks ago
MosnarNoedig 2 weeks ago
Whoops, I got postsniped
MosnarNoedig 2 weeks ago
Just in general. Nerfs are hard and the meta is generally disliked - so what's the other option?
keyvnn9 (3.9)2 weeks ago
If I could buff anything without worrying about any potential consequences, this might be unpopular but Id revert the Apotheosis and Renew nerfs. It seems completely necessary now, and Lesser Heal Priest is pretty much completely dead
DustenStein (4.1)2 weeks ago
From Stormwind or just anything?
MosnarNoedig 3 weeks ago
If you wanted to fix the meta without nerfing cards, would some buffs potentially have a more elegant effect? If so, which ones?
FriendlyShadow (4.1)3 weeks ago
But....

FriendlyShadow (4.1)3 weeks ago
I mean, in the current meta, it’s hard to create cards that create new ideas and win conditions.
FriendlyShadow (4.1)3 weeks ago
I don’t know why, but I realized it was an attempt that didn’t come together.

I know the basics of Shadowland lore, but ... I just don’t see how to make cards that fit into a game called Hearthstone.
DustenStein (4.1)3 weeks ago
No ofc
FriendlyShadow (4.1)3 weeks ago
Is it a problem if I also make some crads from the Shadowlands?
FriendlyShadow (4.1)3 weeks ago
DustenStein (4.1)3 weeks ago
Be on the lookout for cards with this emblem

DustenStein (4.1)3 weeks ago
Maybe. Probably yes. I am working on it very slowly
FriendlyShadow (4.1)3 weeks ago
Are you currently working on a Shadowlands expansion?
DustenStein (4.1)3 weeks ago
And they don't have to be existing dual class combos btw. Any two work
DustenStein (4.1)3 weeks ago
I mean, you still have Hunter and Mage
FriendlyShadow (4.1)3 weeks ago
Bastion : Paladin, Priest (Holy spells)
Ardenweald: Druid, Shaman (Nature spell combos)
Maldraxxus: Rogue, Warrior (Weapons, maybe Deathrattle?)
Revendreth: Warlock, Demon Hunter (Lifesteal.)
The Maw: ??? Maybe it's Netural...
DustenStein (4.1)3 weeks ago
Hey, I have a question yall:
If you had to sort two classes to each of the 5 different main places in the Shadowlands (Bastion, Ardenweald, Maldraxxus, Revendreth and Maw), what class would go where?
keyvnn9 (3.9)3 weeks ago
What I mean to say is I think you have it figured out as much as anyone can
keyvnn9 (3.9)3 weeks ago
Shadow You control 1/5 of the recent cards page atm. Im not sure what youre trying to say
TheArcanist (4.3)3 weeks ago
I try to do that sometimes but with KeyForge. The game is so different from HS yet some effects work here, like one of my latest cards Three Fates.